lists
in stars and time
these pages contain lists of each game's respective variables, switches, items, armors, weapons, skills, states, classes, enemies, troops, and system text.
variables can take any value, and switches function as booleans. many of them aren't intuitively named, and many of them have duplicates, which makes them confusing to navigate. these lists document the functions and purposes of each variable and switch, and where they're used.
items are the things in your pockets in either game. these contain things like tonics, keys, souvenirs/knick-knacks, and memories of skirmish. weapons are self-explanatory, and armors are accessories.
skills are the skills used by every ally and enemy, including basic attacks, guard, escape, and jackpot attacks. states are typically applied by skills and items used in battle, such as guard, knockout, time freeze, and various buffs and debuffs. classes are the categories that define every party members' stat growth curves, the skills they gain as they level up, their craft type, and the types of armor/weapons they can equip.
enemies are the individual enemies fought in-game, and defines each of their stats, skills, and behavior. troops defines the encounters in-game, the combinations of enemies each encounter will give you. they also determine what code will run during said encounter.
system text is the set of common text used commonly throughout the game. things like the terms for stats, parameters, options in battle, item categories, and various menu text.
common events are pieces of code that are commonly run. they do a lot of things.